YUNIWORKS
Wednesday, July 28, 2010
SCIENCE LAB
INTERIOR SCENE
Render Test
Occlusion Path
Wireframe
// Working in Progress
Having hard time to complete whole process.
Problems with rendering, especially lighting value.
Need works
ELEVATOR
ELEVATOR
Render Test WIP
shading
TEXTURE
Mental Ray
2009
// Need works on Lighting and Rendering
Working in Progress
Character Texture
Character Texture
baseball boy
texture
1K, and 512 x 512
Photoshop
Summer 2007
// My first character ever, in Maya 1 Class.
Learning maya was really great. Had fun !
LOW POLY MODELING
LOW POLY DOGGY MODELING
texture
512 x 512
Maltese
3DS MAX 5.0 / PHOTOSHOP 7.0
1220 Polygons
doggy variation
Dachshund , Maltese
//Internal Project test
2006
Tri-d communication co.Ltd, Seoul , Korea
Had fun with this doggy project.
It was challenge-able modeling with limited poly count.
Used rigid rigging in 3DS MAX.
HAND PAINTING TEXTURE
TEXTURE WORKS
METAL
Acrylic paint, water color on paper
MARBLE
acrylic paint, water color, ink on paper
SKIN
water color on pape
r
Digital Painting
DIGITAL PAINTINGS
Figure rough painting
Painter X
baby feet
Painter X
Figure Drawings
FIGURE DRAWINGS
60 Min.
Mar 2008
60 Min.
Apr 2008
40 min.
Apr 2008
MASTER DRAWING STUDY
charcoal
on Paper
SIMPLE LAYOUT SKETCHES
Dorsal View
Pencil on Paper
Mar 2008
charcoal
on Paper
SCULPTURE
FIGURE SCULPTURE
Portrait
TORSO
ECORCHE
ECHORCHE in class
2009 Fall
//Had fun with sculpting. used oil clay
Saturday, July 17, 2010
Scene render test
update on tree leaves/ shaders
Working in progress
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